PrismaticaDev

[GameDev UE5] Christmas Balls (Day 6)

PrismaticaDev's Most Recent 15 Streams

Past stream logs

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  • [GameDev UE5] Christmas Balls (Day 6)
    - streamed for 5 hours
    37
    avg viewers
    51
    peak viewers
  • [GameDev UE5] Balls balls balls balls balls (Day 5)
    - streamed for 5 hours
    35
    avg viewers
    49
    peak viewers
  • [GameDev UE5] Balls balls balls balls balls (Day 5)
    - streamed for 18 minutes
    20
    avg viewers
    20
    peak viewers
  • [GameDev UE5] Filming Modular Character Videos - Then BALLS (Day 5)
    - streamed for 18 minutes
    26
    avg viewers
    29
    peak viewers
  • [GameDev UE5] Filming Modular Character Videos - Then BALLS (Day 5)
    - streamed for 5 hours
    39
    avg viewers
    55
    peak viewers
  • [GameDev UE5] Filming Modular Character Videos - Then BALLS (Day 5)
    - streamed for 32 minutes
    25
    avg viewers
    27
    peak viewers
  • [GameDev UE5] Real-life Robotics Engineering for my Medieval Fantasy Game (Day 4)
    - streamed for 6 hours
    35
    avg viewers
    45
    peak viewers
  • [GameDev UE5] Real-life Robotics Engineering for my Medieval Fantasy Game (Day 4)
    - streamed for 1 hour
    20
    avg viewers
    27
    peak viewers
  • [GameDev UE5] Robotics Engineering for my Medieval Fantasy Game (Day 3)
    - streamed for 14 minutes
    23
    avg viewers
    23
    peak viewers
  • [GameDev UE5] Robotics Engineering for my Medieval Fantasy Game (Day 3)
    - streamed for 15 minutes
    20
    avg viewers
    20
    peak viewers
  • [GameDev UE5] Robotics Engineering for my Medieval Fantasy Game (Day 3)
    - streamed for 12 minutes
    23
    avg viewers
    23
    peak viewers
  • [GameDev UE5] Robotics Engineering for my Medieval Fantasy Game (Day 3)
    - streamed for 4 hours
    48
    avg viewers
    65
    peak viewers
  • [GameDev UE5] Robotics Engineering for my Medieval Fantasy Game (Day 3)
    - streamed for 2 hours
    25
    avg viewers
    37
    peak viewers
  • [GameDev UE5] Custom Physical Character Movement (R&D Day 2)
    - streamed for 3 hours
    48
    avg viewers
    71
    peak viewers
  • [GameDev UE5] Custom Physical Character Movement (R&D Day 2)
    - streamed for 2 hours
    39
    avg viewers
    53
    peak viewers