TravisVroman

C/Vulkan Game Engine Dev Ep. 260: Audio System redux !tts !kohi

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  • C/Vulkan Game Engine Dev Ep. 260: Audio System redux !tts !kohi
    - streamed for 2 hours
    29
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  • C/Vulkan Game Engine Dev Ep. 259: Closing the refactor loop - lots fixed, may delete code !tts !kohi
    - streamed for 3 hours
    35
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  • C/Vulkan Game Engine Dev Ep. 258: Closing the refactor loop - more visual progress !tts !kohi
    - streamed for 3 hours
    42
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  • C/Vulkan Game Engine Dev Ep. 257: Closing the refactor loop - almost done! !tts !kohi
    - streamed for 3 hours
    45
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  • C/Vulkan Game Engine Dev Ep. 256: Closing the refactor loop and debugging cont'd !tts !kohi
    - streamed for 3 hours
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  • C/Vulkan Game Engine Dev Ep. 0xFF: Closing the refactor loop and debugging !tts !kohi
    - streamed for 3 hours
    36
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  • C/Vulkan Game Engine Dev Ep. 254: Closing the refactor loop and debugging !tts !kohi
    - streamed for 2 hours
    29
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  • C/Vulkan Game Engine Dev Ep. 253: Engine is compiling! Closing the refactor loop !tts !kohi
    - streamed for 3 hours
    33
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  • C/Vulkan Game Engine Dev Ep. 252: More hot-reloading, then shader resource (re)loading !tts !kohi
    - streamed for 2 hours
    35
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  • C/Vulkan Game Engine Dev Ep. 251: Pivoting to hot-reloading, then shader resource loading !tts !kohi
    - streamed for 3 hours
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  • C/Vulkan Game Engine Dev Ep. 250: Material system overhaul cont'd !tts !kohi
    - streamed for 3 hours
    44
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  • C/Vulkan Game Engine Dev Ep. 249: Material system overhaul !tts !kohi
    - streamed for 2 hours
    35
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  • C/Vulkan Game Engine Dev Ep. 248: Material and config changes !tts !kohi
    - streamed for 4 hours
    39
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  • C/Vulkan Game Engine Dev Ep. 247: Materials, shaders, Vulkan descriptors cont'd !tts !kohi
    - streamed for 2 hours
    30
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  • C/Vulkan Game Engine Dev Ep. 246: Materials, shaders, Vulkan descriptors !tts !kohi
    - streamed for 2 hours
    21
    avg viewers
    29
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